"You can't just go out make the next Starcraft tomorrow" (Source unknown)
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下面附上Gamespy 原文
Okay, we'll admit it. We were as caught up in the hype as everyone else. Our review called Black & White "one of the most unique -- and enjoyable -- strategy games we've seen this year." We were as enthralled by the creation of the game as anyone else. We posted nearly a dozen developer diaries over the course of the game's development. Charismatic designer Peter Molyneux (Populous, Dungeon Keeper) won gamers over with the promise of an amazing game experience where you could play God, interacting with your people and (most intriguing) training an enormous creature to represent you.
The screenshots were beautiful, the giant creatures were charismatic, the premise was golden, and the technology (which allowed you to look at the whole world and then zoom ALL the way in to see a single worm wriggling in an apple) never ceased to amaze. So you can't really blame the hype for getting out of hand. The gaming world fell in love with the idea, and embraced the game with open arms when it came out.
This could be one of the Ninja Turtle's ancestors.There was trouble in paradise, though. While it was a brilliant high concept, the core game was lacking. There was no way to really interact with your townspeople, short of giving them tons of resources (or hurling them about). Controls were unintuitive. Your creature was remarkably shallow, with only limited interaction. You might be the nicest deity in the world and end up with an evil animal, with no real clear understanding of how the critter got that way. Moreover, half of the game's five levels crippled or removed your creature in some way, removing the most interesting part of the game. And bugs were rampant: Some missions didn't work, and it was possible for your animal to get permanently cursed.
Yet, despite these problems, the idea was so strong that the hype continued. Here at GameSpy it still got a great review score, despite the problems. Fans embraced it. Black & White was an event that should have been a non-event. Sometimes, though, people want to love a game so badly that its reputation runs away with itself.
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