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News/changes about D2X 1.10, from diabloii.net
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News/changes about D2X 1.10, from diabloii.netOfficial v1.10 info? The following list appeared on the website for the official D2 distributor in Poland on May 5th, 2003. This site has been the source of accurate new information in the past, including screenshots and game facts back in the pre-d2x days, so it's quite possible that this is official info, though this hasn't been completely confirmed yet.

This list has a lot of likely changes, but there are also things that we've been told will for sure be in the patch (such as more symbiotic skill interactions, like the Druid wolf/bear summoning ones) that aren't listed, and also things that were said to not be planned (changes to crafted items) listed, so this may be an older patch info, or things might have changed, or this might be entirely wrong. So don't count on it being exact info at this point.

That being said, it's an interesting read. See our comments below it.



Major Bugs

Fixed a bug where a connection problem (I.E. "Unable to connect to Battle.net") would instead result in a downloading patch dialog that stayed at 0% indefinitely.
Fixed various "packet sniffing" exploits.
Fixed a bug that caused realm characters to not save.
Fixed a bug that enabled players to deliberately crash a realm game.
Fixed a bug where players received "Realm Down" and "Player Not Found" messages.
Fixed a bug where game crashed when weapon switch button W was pushed while the game was still loading, before entering a game.
Minor Bugs

Fixed a bug that caused game creation to fail.
Fixed a bug that caused realm games to show as full when they were not.
Baal minions no longer cause loading pauses.
Fixed a bug with the first quest in Act III that prevented the Golden Bird from dropping.
Removed "invisible islands" from various locations.
Fixed various items that were previously bugged.
Fixed a bug where Tyrael would sometimes create an inaccessible portal.
Fixed a bug that prevented monsters from dropping treasure when near an edge or an object.
Modifications

Altered stats of a few Unique and Set items*.
Added new Horadric Cube recipes.
Added three new runewords (Duress, Famine and Pattern).
Added several new rare and magic affixes.
Rare items will now always spawn with six affixes if possible.
Reduced level requirements of certain rare and magical affixes
Improved crafted items.
Lowered maximum duration for which Hirelings could be poisoned
Increased stack sizes of most Throwing weapons.
Increased the chance slightly to get Set and Unique items from Gambling.
Monsters no longer spawn near the Halls of the Dead waypoints in Act II.
Added an "invite all" button in the party screen.
"Evil Urns" now spawn in all acts.
Certain quests on multiplayer games can now be completed, for characters who have not done them, even if the character who created the game already completed them in a previous game.
Quest rewards from Akara in Act I and Ormus in Act III now have a 50% chance to give an amulet instead of a ring.
Smashing the Compelling Orb in Act III now rewards you with a rare jewel.
Quests that reward a hireling now give the option to either hire a new hireling or resurrect a dead hireling if there is one.
Items given to a character by NPCs no longer drop on the ground when the inventory is full.
Auras and Warcries no longer get terminated by weaker ones when having more than one active by different characters at the same time (For example, a level 10 Barbarian Battle Orders warcry will not cancel an active level 20 Battle Orders).
Antidote and Thawing potions now give protection for 12 seconds.
Changed "players X" command into "/players X" and added confirmation messages.
SHIFT + RIGHT-Clicking a stack of keys picks up one key.
SHIFT + RIGHT-Clicking a tome of town portal or a tome of identify picks up one scroll if there is more than one.
Killing the King in the secret level now no longer prevents characters from creating the portal.
Hostile characters now show in separate portraits on the right side of the screen showing their character class, name, and level.
Improvements

Increased the maximum number of characters that can be created per account on each realm from 8 to 14.
Each account now have one large shared item inventory per realm that can be accessed by any character of that account by pressing a second tab from the stash within the game.
You can now specify a default channel to join upon login.
The join menu now remembers the last game you entered.
Moved the "Quit" button away from the "Join" Button" in Battle.net chat to prevent accidental clicks.
Pressing ALT + PrintScrn while hovering the mouse over an item takes a screenshot of that item's hover text box.
Long character names now display in full in ladders, channels, and party screens.
Battle.net friends list whispers are now shorter and in different color.
Increased the power of the gem in chat.
The new "/friends" command can now be used within the game.
[Ultramind (5-7 3:36, Long long ago)] [ 传统版 | sForum ][登录后回复]1楼

1.10 phaseblade, unique[Ultramind (5-7 3:49, Long long ago)] [ 传统版 | sForum ][登录后回复]2楼

(引用 Ultramind:1.10 phaseblade, unique ...)昨天看到这个的时候,我在想。。。1.10真的有点变态了,看来难度是会有不小的提高。
light sabre也是phase blade,按照习惯,应该不会有两个同样类型unique物品。
难道lightsabre又要换类型了?以前我记得是elegant .....的。忘了是sword还是blade了:)
[珊姗 (5-7 11:22, Long long ago)] [ 传统版 | sForum ][登录后回复]3楼

(引用 珊姗:昨天看到这个的时候,我在想。。。1.10真的有点变态了,看来难度是会有不小的提高。 light sabre也是phase blade,按照习惯,应该不会有两...)据说好像lightsbare仍然在[Ultramind (5-7 13:20, Long long ago)] [ 传统版 | sForum ][登录后回复]4楼


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