十大即时战略(RTS) 亚军 (from gamespy)
2. StarCraft (with the Brood War Expansion)
Blizzard Entertainment, 1998
"Phenomena" is really the only way to describe StarCraft. It's been over five years since its release and the community is still raging, with tens of thousands of players on Battle.net at any given time. In Korea it's all but a national sport, with televised tournaments and superstar players boasting about their actions-per-minute and bringing in massive sponsorships.
What brought on such a raging, long-term success around the world? Certainly it wasn't some super-new technology: StarCraft's 2D sprite graphics and "2D-with-cliffs" terrain weren't exactly cutting-edge. That ended up working in the game's favor, since even at release just about any PC could run a smooth game.
No, StarCraft is all about the presentation and the gameplay. Presentation-wise, Blizzard's incredible art department made the low-tech art look superb, every unit dripping with character. In the cut-scenes and box art
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my god, then who can be the 1st, if sc is 2nd....