WarCraft 3 Patch 1.06Changes in version 1.06
Patch 1.06:
Balance Changes
Improved Counterability Unarmored Light Medium Heavy Fortified Hero
Normal 100% 150% 100% 100% 50% 100%
Piercing 150% 75% 100% 150% 35% 50%
Siege 150% 50% 100% 100% 150% 50%
Magic 75% 100% 200% 100% 50% 50%
Hero 100% 100% 100% 100% 50% 100%
You can find further information related to armor and damage types on our web site at http://www.battle.net/war3/basics/armorandweapontypes.shtml.
Spellcaster Rebalance
Most spellcasters (Sorceress, Priest, Shaman, Witch Doctor, Necromancer, Banshee, Druid of the Talon) have been re-balanced. In general, units with piercing damage rip up spellcasters, while basic melee units, such as Ghouls or Footmen, are weak against spellcasters. The specific changes to the units in question are:
They have a new armor type, unarmored, which takes bonus damage from siege and piercing attacks.
They also have a new damage type, magic, which does reduced damage to fortified and hero armor, but does bo (more...)
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