Sent already to your hotmail.as far as i know, a lot of ppl got the same problem with me with the 3-D game hang. everytime it happened, the pc stops responding and screen freezed, but it is only at the time i play some 3-D games, the system dump is showing that the bugcheck is "The computer has rebooted from a bugcheck. The bugcheck was: 0x000000ea (0x865b1b38, 0x8695fd20, 0xf7a53cb4, 0x00000001). A full dump was not saved." this message ,accoding to MS official site, is due to the display video card driver programmed badly and make the system into infinite loop. i have tested the prime95 for memory for up to 19 hours no errors, so i feel if the cooling is good, it will not be the memory problem but the V-card driver. also i suspect the via 4 in 1 drivers, since i find a lot of reports about this error, regardless it is a nv or ati card, seem all via chipset range from kt333 until kt800**. hope you can find out some solution.
didnt receive :(
can you resend to susheng25@gmail.com? I think stupid hotmail reject it coz it's large. thank you.
for me, if i go into a blue screen, it's DRIVER_IRQ_NOT_EQUAL_OR_LESSTHAN,
and this is because i oc too much for system, i still think it's a system problem, coz if you dunt oc much, you wont get this kind of error, it causes system unstable.
I learnt lots people have this random crash problem, especailly when they play warcraft 3, so i guess some 3d game stress the system with a high-burst heavy load of floating point caculation, it's so strict that system cannot handle it in an oc stage...
for me, if i go into a blue screen, it's DRIVER_IRQ_NOT_EQUAL_OR_LESSTHAN,
and this is because i oc too much for system, i still think it's a system problem, coz if you dunt oc much, you wont get this kind of error, it causes system unstable.
I learnt lots people have this random crash problem, especailly when they play warcraft 3, so i guess some 3d game stress the system with a high-burst heavy load of floating point caculation, it's so strict that system cannot handle it in an oc stage...
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