War3 TFT patch 1.18 is available!!!(ZT)
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作者:lostinnil (等级:3 - 略知一二,发帖:118) 发表:2005-03-02 17:03:27  楼主  关注此帖
War3 TFT patch 1.18 is available!!!(ZT)
先发帖,再去升级和研究……大家也可以讨论一下对各族的影响。升级现在只能通过连BN升级。

转自:www.replays.net

FEATURES

6 maps from our Bonus Map program including (4)Excavation Site, (2)Echo Isle, (6)Hinterland Raid, (6)Ruins of Stratholme, (8)Azeroth Grand Prix, (8)Extreme Candy Wars 2004.
FIXES

Fixed a problem that caused Gargoyles to become stuck in Stone Form.
Fixed a problem with Dark Ritual or Death Pact leaving an unusable corpse.
Fixed a problem that caused a player's units to continue to harvest resources after they were dropped and no one has control of them.
Fixed a problem that allowed Ethereal units to take Physical damage from missiles that were in flight as they became Ethereal.
Fixed a problem that allowed Magic Immune units to take Magical damage from missiles that were in flight as they became Magic Immune.
Fixed a problem that allowed Unstable Concoction to kill the casting Batrider even after its target became Ethereal.
Fixed the visibility of the Flamestrike de-buff icon.
Fixed a problem with Defend not absorbing Piercing splash damage.
Fixed a problem with melee units with Incinerate not damaging any units that they would Incinerate.
Fixed a problem that caused Heroes holding items that increase their primary attribute to display an increase in their base damage on the info panel. Their actual damage was not affected.
Fixed a problem that allowed morphing units in their alternate form to retain their alternate form bonuses when killed by a Mana Flare when activating their alternate form.
Fixed a problem that allowed Destroyers to use Devour Magic on Watcher Wards.
Fixed a problem that prevented Watcher Wards from being revealed by the Dust of Appearance.
Fixed a problem that removed the Summoned state from Carrion Beetles when they burrow.
Fixed a problem with Metamorphosis and Chemical Rage that allowed the timer to remain active after the Hero had died.
Fixed a problem with Goblin Zeppelins being considered Undead instead of Mechanical in custom Reign of Chaos maps.
MAPS

(6)River of Souls - Changes to allow AMM play.
(8)Crossroads - Fixed a grammatical error.
BALANCE CHANGES

Undead

Banshee build time has been reduced to 28 seconds from 35 seconds.
Neutral

Drunken Haze movement reduction has been changed to increase by level. The new ranks are: 15% / 30% / 50% from the previous 50% / 50% / 50%.
Breath of Fire initial damage reduced to 65/125/170 from 65/130/175.
Tornado mana cost has been reduced to 200 mana from 250 mana.
Incinerate can now be turned on or off. When turned on, it consumes 6 mana per attack. It is otherwise unchanged.
Lava Spawns now require 15 attacks to replicate, up from 14.
Summon Quilbeast cooldown increased to 25 seconds from 20 seconds.
Summon Hawk mana cost increased to 50 mana from 35 mana.
Pocket factory hit points increased to 300/450/600 by level from 300/400/500.
Healing Spray effect per wave increased to 40/55/70 from 35/50/65
Items

Staff of Teleportation gold cost has been increased to 150 gold from 100 gold.
WORLD EDITOR FEATURES

Trigger Editor

Added new functions:
Environment: Terrain Pathability
Environment: Terrain Tile Type
Environment: Terrain Tile Variance
Floating Text: Permanent/Expires
Floating Text: Suspend/Resume
Floating Text: Change Position to Point
Floating Text: Change Position to Unit
Floating Text: Change Age
Floating Text: Change Lifespan
Floating Text: Change Fadepoint
Floating Text: Change Text
Game: Enable/Disable Selection (Functionality and/or UI)
Game: Enable/Disable Pre-Selection (Functionality and/or UI)
Game: Enable/Disable Drag-Selection (Functionality and/or UI)
Trigger: Get Trigger Name
Added new unit states:
Plagued
Snared
Stunned
Poisoned
Polymorphed
Sleeping
Resistant
Ethereal
Magic Immune
Lightning triggers now have their own category.
Lightning triggers now use the Z coordinate of the specified Location.
Custom Lightning triggers can now use an explicit Z coordinate.
WORLD EDITOR FIXES

Fixed custom buff support for Black Arrow, Cloud of Fog, Inferno, Aerial Shackles, and Tornado.
Fixed multiple-level support for Shadowmeld.
Fixed Rain of Chaos' order id.



中文翻译:论坛RN友:ater-ll2799

补丁 1.18
--------------------------------------------------------------------------

修正

- 修正了石像鬼在石像形态卡住的问题。
- 修正了黑暗仪式或死亡契约会留下不可使用的尸体的问题。
- 修正了玩家掉线后,单位继续进行采集,不受控制的问题。
- 修正了虚无单位在变为虚无时仍会受到导弹伤害的问题。
- 修正了魔法免疫单位受到在其变为魔法免疫前射出的导弹的魔法伤害的问题。
- 修正了不稳定化合物在目标变为虚无后仍可将其杀死的问题。
- 修正了烈焰风暴图标的可见性。
- 修正了防御不能吸收穿刺性飞溅伤害的问题。
- 修正了有焚烧属性的肉搏单位不能伤害那些应该受到伤害的单位。
- 修正了英雄持有增强主属性道具时造成信息面板中的基本伤害升高的问题。实际攻击力没有受到影响。
- 修正了变形单位在变形中被魔力之焰杀死后,仍能保持变形状态的奖励的问题。
- 修正了破坏者可以对首位使用吞噬魔法的问题。
- 修正了首位不能被尘土之影现形的问题。
- 修正了腐尸甲虫在进行挖洞时失去召唤状态的问题。
- 修正了英雄死后,变身和化学愤怒仍然继续计时的问题。
- 修正了地精飞艇在自定义的混乱之治地图上被识别为不死族,而非机械的问题。


平衡性调整

不死族
- 女妖制造时间从35秒减低为28秒。

中立
- 醉酒之雾的移动减缓效果被改为按等级上升。
新的分级为:15% / 30% / 50%,以前的则为50% / 50% / 50%.
- 火焰呼吸的初始伤害由65/130/175减少为65/125/170。
- 龙卷风的魔法消耗从250点降低为200点。
- 烧弃现在能够被选择关闭或开启。当开启时,它将在每次攻击之后回复6点魔法值。其他没有变化。
- 火山池现在需要15次攻击才会复制,而不是之前的14次。
- 召唤豪猪的冷却时间从20秒增加到25秒。
- 召唤战鹰的魔法值消耗从35点魔法值增加到50点魔法值。
- 口袋工厂的生命值从各级的300/400/500增加到各级的300/450/600。
- 治疗飞射的效果从每波35/50/65增加到每波40/55/70。

物品
- 传送物品的价格从100提高为150。


场景编辑功能

触发器编辑器
- 加入的新功能:
- 环境:地形寻路能力
- 环境:地形块类型
- 环境:地形块变化
- 浮动文字:永久/临时
- 浮动文字:挂起/恢复
- 浮动文字:把位置改到某点
- 浮动文字:把位置改到某单位
- 浮动文字:修改年龄
- 浮动文字:修改生命之泉
- 浮动文字:修改淡出点
- 浮动文字:修改文本
- 游戏:允许/禁止选择(功能和/或界面)
- 游戏:允许/禁止预选择(功能和/或界面)
- 游戏:允许/禁止拖动选择(功能和/或界面)
- 触发器:获取触发器名字
- 加入的新单位状态:
- 受折磨的
- 被固定的
- 被击晕的
- 中毒的
- 被变形的
- 被催眠的
- 抵抗
- 被化为虚无的
- 魔法免疫
- 闪电触发器现在有自己的分类了。
- 闪电触发器现在在指定的位置使用Z坐标。
- 自定义的闪电触发器现在可以使用一个显式的Z坐标。

场景编辑修正

- 修正了黑暗之箭、乌云技能、地狱火、空中锁镣和龙卷风的定制效果。
- 修正了影遁的多等级支持。
- 修正了混乱之雨的序号。
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作者:lostinnil (等级:3 - 略知一二,发帖:118) 发表:2005-03-02 17:25:47  2楼
War3 TFT patch 1.18 is available!!!(ZT)先发帖,再去升级和研究……大家也可以讨论一下对各族的影响。升级现在只能通过连BN升级。 转自:www.replays.net FEATURES 6 maps from our Bonus Map program including (4)Excavation Site, (2)Echo Isle, (6)Hinterland Raid, (6)Ruins of Stratholme, (8)Azeroth Grand Prix, (8)Extreme Candy Wars 2004. FIXES Fixed a problem that caused Gargoyles to become stuck in Stone Form. Fixed a problem with Dark Ritual or Death Pact leaving an unusable corpse. Fixed a problem that caused a player's units to continue to harvest resources after they were dropped and no one has control of them. Fixed a problem that allowed Ethereal units to take Physical damage from missiles that were in flight as they became Ethereal. Fixed a problem that allowed Magic Immune units to take Magical damage from missiles that were in flight as they became Magic Immune. Fixed a problem that allowed Unstable Concoction to kill the casting Batrider even after its target became Ethereal. Fixed the visibility (more...)
看了一下,这应该只是个修正错误,而并非调整平衡的bug。
偶是玩NE的。中立英雄对NE的影响还是有一些的。FL和PD被削弱了一点应该是“众望所归”的。NE以前的最爱BM的招唤物被削弱了一点点。两个NE不常用的地精英雄也得到了加强,看来是不想让FL和PD抢尽风头。
物品方面,Moon以及另外一些NE喜欢用的Staff of Teleportation(传送权杖)价格从100到150,似乎有点当年WD的鞋子的情况。
UD方面,女巫制造时间缩短了,看来是想提高一下她的出场率。

纠错多过平衡性的修改,也许1.19不远了?想看到SM女重现昔日风采……现在的她太脆弱了,特别是2v2。
欢迎来到华新中文网,踊跃发帖是支持我们的最好方法!原文 / 传统版 / WAP版所有回复从这里展开收起列表
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